Close to the Metal, the Best Aspect of iPhone Apps
January 9th, 2010 by Payman HodaieFor the past 8 years, I have been developing enterprise applications in Java and C#. When I first started developing iPhone apps in Objective-C, I missed the comfort virtual machines (vm) provided me. But, once I completed my first app (with smooth sliding and scrolling views, fancy graphics, and animations) I was happy to give up all vm benefits for the close to the metal nature of Objective-C. I am so glad I didn’t forget the importance of explicit memory management from my early 90s C programming days.
When you think about it, performance is paramount when it comes to apps running on hardware constrained mobile devices.
